Main.DeadMenu = function (game) 
{
    this.game = game;
};

Main.DeadMenu.prototype = 
{
    create: function () 
    {        
		//  A simple background for our menu
		this.game.add.sprite(0, 0, 'deadscreen');
		this.game.input.onDown.addOnce(this.playGame, this);
    },
    playGame: function ()
    {
        this.game.state.start('game');
    }
}
